:07:00
Come on, let's go!
:07:02
Wait! Stand your ground!
:07:03
What you see occasionally
in the background are guards fighting...
:07:07
and those are almost exclusively...
:07:09
3D animated characters, and yet,
Sinbad and Proteus are 2D characters.
:07:13
Throughout the picture,
and we'll identify other moments...
:07:16
we are combining drawn animation
with CG animation...
:07:19
and really trying to use
whatever medium creates the best effect.
:07:22
So with the guard animation, for instance...
:07:24
all of those battles
could be reused in different shots.
:07:27
If you had a good slash and stab motion
with a guy with a sword...
:07:30
you could use it again
in another shot if it was CG.
:07:32
So we did a lot of computer-generated
guard animation.
:07:34
They did a great job of reusing
and they had a whole strategy.
:07:37
They animated a couple of guards and
reused them from different angles and stuff.
:07:42
Damon's crew did some beautiful
compositions against these sky layouts...
:07:46
for where to look, and keep
nice, open areas around the characters...
:07:51
while there's still
a lot of information on the screen.
:07:54
This was really a nice, organic,
very big sequence for us to work on.
:07:59
Robert Crawford and Mark and Pam
did an extraordinary job...
:08:03
staging it and making it feel real
and making the stakes feel...
:08:06
Love that shot that Mark came up with.
:08:08
Now we used to kill this monster
slightly more graphically.
:08:11
If you watch the shot where he gets hit...
:08:13
it cuts before the strike, right?
:08:17
So you don't really see
the poor guy get impaled...
:08:19
but when you offer the opportunity
to kill a sea monster to storyboard artists...
:08:23
they go for it.
:08:24
You okay?
:08:27
Thanks for sticking around.
:08:28
We killed that sea monster
in so many different ways, too.
:08:31
One time, we tied him up with string...
:08:33
and had him sort of list over
and sort of sink.
:08:36
We had him get knocked right through
the head by the tip of the boat...
:08:40
to get a whole ramming pass on that thing.
:08:44
So many different mechanical ways
of how to kill a sea monster.
:08:47
At one point,
it wasn't a guard who got eaten...
:08:49
it was Sinbad who ended up
inside the sea monster.
:08:52
And here's Eris again.
:08:54
Dan Wagner was our lead animator for Eris...
:08:57
and I think as much as any animator
invented their main character...