:58:14
The following bit
with sweeping oceans of sand...
:58:18
almost didn't make it into the movie.
:58:21
We were late in the production,
and were looking at how complex...
:58:24
and how difficult it was going to be
to produce.
:58:26
But Damon and his crew sold it
in animatic form...
:58:29
and Jeffrey loved it so much that
he sort of broke down obstacles for us...
:58:34
and made it possible for us
to put this in the movie.
:58:36
Denise added that right there.
:58:40
Denise Koyama came up
with a lot of the ideas for Tartarus...
:58:44
the visuals for this part.
:58:46
Pretty intricate 3-D set going on here...
:58:49
with sand blowing across the surface...
:58:51
and having that interact
with the actual buildings...
:58:54
and have monsters walk on it.
:58:57
Pretty incredible for how late
this idea came into the film.
:59:01
The reason it came in late...
:59:03
We were so struggling with
what makes it the world of chaos...
:59:06
Tim, you came up with that whole...
:59:08
Yeah. I think we were playing with
all sorts of different ideas for Tartarus...
:59:12
including the more Alice In Wonderland
set of things where gravity worked wrong...
:59:16
and what was down was up...
:59:18
and it always seemed like
we could never go far enough with that.
:59:21
It always seemed a little comic
rather than mysterious.
:59:24
Ronnie Del Carmen came up with
some incredible ideas...
:59:27
with a surreal pass of Tartarus.
:59:30
They are playing with all these
sort of visual...
:59:34
- Almost Daliesque.
- Yeah, Daliesque.
:59:38
Nice place you got here.
:59:40
The sand for me is this great
sort of hourglass, ocean symbolism...
:59:45
and works very well with Eris...
:59:48
as her sort of trophy case
with fallen armies and ruined cities...
:59:51
and wrecked battleships.
:59:53
What makes you think I have it?
:59:55
She's having a good time.
And so is Michelle actually...
:59:58
doing a scene like this where you get to
gloat as the villainess of the picture.