Primer
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:24:00
In all Feynman diagrams what's the
one variable that you can turn negative...

:24:03
and still get rational answers for?
It's not mass.

:24:06
Twenty-two hours, 27 minutes in the box.
:24:09
- It's an odd number.
- That's 1,347 minutes.

:24:13
- 1,347, man, you got that fast.
- How did you know it's odd?

:24:17
Because this is it. This is what's going on.
There's an "A" end and a "B" end.

:24:21
Let's say the A end is 12:00,and the B end is 12:01.
:24:24
All right? We start the machine
with the Weeble at the A end.

:24:27
- It travels forward...
- You got to write this down.

:24:29
- There's nothing to write down.
- I'll write it down.

:24:31
It travels forward normally
towards the B end.

:24:34
When it gets there,
the feed runs down parabolically...

:24:36
until it should stop, but it curves
back around towards the A end.

:24:39
When it gets back to the A end...
Curve that around. The Weeble...

:24:42
has experienced a total of two minutes,
and again it curves...

:24:46
- Back around. It curves parabolically.
- Right.

:24:48
It comes back around
and it does this about 1,300 times.

:24:50
When it finally exits on the B end...
:24:52
it's travelled an odd number
of forward and backward trips.

:24:55
What is so special about 1,300?
Why is it about 1,300? Why isn't it exact?

:24:58
- This is not empirical.
- Here, give me that.

:25:00
I don't know why it's not exact.
There's some sort of probability there.

:25:04
Every time it hits the B end
there's a chance...

:25:07
a small chance it won't
curve back around towards the A end.

:25:10
And for some reason, it takes
about 1,300 trips before it finally does.

:25:13
It does have to exit, or else
we wouldn't be able to see it afterwards.

:25:16
Okay, let's take a look at this.
:25:19
Twenty-two hours, 14 minutes.
:25:25
- 1,334 minutes.
- Even.

:25:30
Enter at the B end.
:25:34
Exit at the B end.
:25:38
- I just want you to see it the way I saw it.
- I am trying, okay?

:25:42
Everything we're putting in that box
comes ungrounded.

:25:44
And I don't mean grounded to the earth,
I mean not tethered.

:25:47
We're blocking whatever keeps it
moving forward, so they flip-flop.

:25:50
Inside the box, it's like a street,
and both ends are cul-de-sacs.

:25:53
This isn't frame dragging or wormhole
matching. It's basic mechanics and heat.

:25:57
This is not mechanics and heat.

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