:34:02
..of what the character's gonna do - if he's
gonna fight the dragon, you push a button.
:34:10
- Paul?
- I don't get it.
:34:14
- Well...
- Paul!
:34:15
- It's a comic book...
- See, there's a computer chip inside,...
:34:19
..which stores the choices. At the end
of a page, you decide where the story goes.
:34:24
- That's the point.
- Terrific, Susan.
:34:27
- The kid makes his own decision.
- This is possible?
:34:31
Yeah! In fact, it's a very simple program.
:34:34
Isn't that... Isn't that right?
:34:37
So what happens
when you run out of choices?
:34:41
That's the great thing.
You can sell different adventures.
:34:44
Just pop in a brand-new disk,
and you get a whole new set of options.
:34:48
- We could market this on a comic-book rack.
- Mm-hm.
:34:52
I'll be right back.
:34:54
How much would the unit cost?
:34:57
Well, our initial figure
was around, uh... seven...
:35:03
..around seven dollars,...
:35:05
..with a retail cost of about... 18.95.
:35:12
Well, you expect a kid
to pay $19 for a comic book?
:35:16
I think a kid...
:35:25
Will you excuse me?
:35:34
Josh?
:35:36
Josh!
:35:52
Will you take me
to Sea Point Park, New York?
:35:54
Sea Point Park? Josh!
:35:57
- Not so fast!
- Here.
:35:59
Josh! Josh!